If you ask a random gamer if he has a virtual reality helmet, the answer may not be. And it is not possible to change in the near future, because VR prospects look quite gloomy. Information port Howtogek.com speakWhy.

Pessimism of developers
A survey conducted by a Collective game developer at the end of 2024 showed that more than half of the developers considered the VR market as beheaded or stagnant. Only less than a quarter of the respondents believe it is still developing.
Less than half of the developers are not involved in VR projects, their studios can conduct appendices for future virtual reality. Even the presence of big players because Apple almost does not affect the survey results. In addition, the study from OMDIA revealed that the sales of virtual reality helmets fell 10% by 2024 and by 2025, another autumn was expected.
Although normal gamers are difficult to need statistics to realize the trend: The shortage of big and interesting games for VR does not provide the audience with good reasons to spend money on the device. And this trend has happened for a long time. Yes, Valve has released Half-Life: Alyx, but after this release, nothing is worth it. The only game for VR is still a game five years ago.
Sony, too, seems to miss the opportunity. PSVR2 helmet is probably the most affordable price on the market, evaluated by simplicity and price. It is likely that all PS5 owners can also become the owner of PSVR2, but unfortunately, this platform has not received attractive games.
Limit VR does not disappear anywhere
Typically, limitations for a specific new technology are fading into the background over time, but not in the case of virtual reality. The need to allocate a lot of empty space in the house is still the most obvious problem. Those who want to buy an all -new expensive VR store for PC need a place for the projector. Even cheaper options sometimes lie in a space too close, because players need to wave somewhere.
VR is also a fairly expensive joy. Dear and not necessarily compatible with health, because there is no guarantee that an expensive toy will not cause dizziness and nausea. And the problem is not even developers to solve previous movements – this is a congenital technology vote that affects a large number of people.
The photo in the VR market has developed in a way that the audience is fragmented on different camps. PC-Gamer buys some headphones, PlayStation users are satisfied with the meager category of Sony and the normal audience ranked third.
Incomplete
Someone probably never regretted buying VR and received tons of joy from the same beat. But for many other users on the horizon, nothing can be seen that a good moment to enter a hobby will be marked. Virtual reality still has a lot of enthusiasts, this hardly attracts the audience. And the game industry still cannot convince people that they need to spend a lot of money on a helmet that his head hurts.